Last time on GeeksPodcast we talked about the evolution of the videogame economy. Today we’re checking out another aspect of video games by talking with a video game tester and seeing what it’s like from the development side of things.
For many of us, video games are an outrageously entertaining way to spend our free time. They provide a sense of relief, accomplishment, and nowadays a social experience where we can stay in touch with friends and family while accomplishing various in-game goals for the sweet dopamine rush of achievement. But, not every game is created equal and most of us, at one point or another, have looked at a game we’re playing and thought, “Hey, I could’ve done a better job than this…why didn’t the testers catch this problem?!”
But, the same way having a driver’s license doesn’t magically endow you with the skill needed to compete in the Daytona 500, being a great gamer isn’t the only component to doing quality assurance for triple-A blockbusters like Call of Duty or Assassin’s Creed. While you may have sorted out that there’s a bit more to it than simply scribbling down problems as you encounter them, we thought it’d be interesting to chat with an actual game tester about what the process is like.
This week on GeeksPodcast Kyle interviews a former game tester who gives insight into what all is involved. They reveal everything from their career origins to personal experiences, as well as what you can expect if you’re looking to pursue a gig in the video game industry as a career. And while we can’t discourage you from taking Grandma’s Boy as gospel for how careers in the video game industry play out, we would certainly encourage you to listen to what they have to say to get some insight into just how much work goes into making sure you can play.
Feel free to listen to our podcast in-browser here, or you can always head over and subscribe on iTunes to get your GeeksPodcast on-the-go!