The Inspiration:
Yeah, the ugly bugger there on the left? That’s concept art for one of the bad guys that got axed from the original Bioshock. There’s a whole slew of them if you want to head over to the Irrational Games Insider post and check them out. There’s a certain…adorableness to some of them that I simply can’t deny, but maybe that’s why they were removed in the first place. I always love getting a sneak peak behind the development process of some of my favorite titles for this very reason though; to see just how much creative material was churned out, poured over, and ultimately scrapped before deciding with no uncertainty that these parts make up what people will love. I can’t imagine it’s a very simple process, but just the same it’s interesting to see that one point a character named ‘Yam Hand’ was being seriously considered in a board room somewhere and shown the same measure of respect as say, the Macy’s fall lineup campaign. Enjoy!
Below is a video Nicole made of her totally rad Splicer costume that I think turned out pretty well! We’ll post some pics of the finished product sometime tomorrow. Enjoy!
Nicole and I have run into a fundamental problem each week with our posting. Lately we’ve worked toward more original posts and less ‘newsy’ posts because we realized there is way too much happening in geek culture each week to aptly catalog with daily posts. So, starting today we’ll begin posting your geekend updates where you can at-a-glance see all the cool stuff we’ve come across each week. Enjoy and have a great weekend!
Set Up a Whole House Speaker System Using Existing Phone Lines – via Lifehacker
Store Your Boardgames by Displaying Them as Art – via Lifehacker
Procrastinate on This! The Force is Strong Within Adidas (Seriously, this is an awesome video!) – via Fierce and Nerdy
Xbox Live Support to be Pulled for Original Xbox Games on April 15th – via VideoGame Geek
30 Commercial Games Released for Free – via GamesRadar
Splinter Cell: Conviction Release Date Literally Set in Stone – via Kotaku
AVP Multiplayer Demo Now Available – via Destructoid
How To Cheat Your Way to the Heavy Rain Demo – via Kotaku
Get Mass Effect 2 Dr. Pepper DLC Without Buying Dr. Pepper – via Destructoid
The Bioshock 2 Launch Trailer – Enjoy!
Twitterfall – Really neat search utility for Twitter
Apple Paying Back Bonuses on Cost of Defective 27-inch iMacs – via TUAW
That’s all for this week! Have a great weekend and be sure to drive safe in all that snow out there, Columbus!
As I write this, I’m sitting at at my desk in the basement with only the sights and sounds of Bioshock behind me. Nicole’s played, I’d say no less than 7 hours or so today, meticulously working through a strategy guide to research every last splicer, recover each and every audio log, and rescue every last little sister. Normally I’d implore her to pop in something we can both play together, but not tonight. No, tonight I’m simply as fascinated watching her play through Andrew Ryan’s twisted and derelict underwater dystopia as I was the first time I entered that fateful bathysphere over two years ago. So why am I so enthralled at the adventure I’ve already experienced? Is it because the sequel is just around the corner, launching next week? Certainly, but it’s more than just that. Read on if you’d like to know more about why I hold Irrational Games’ masterpiece in such a high esteem.
Originally supposed to be released on October 30th of this year (PERFECT for Halloween), Bioshock 2 was pushed back to “sometime within the first half of 2010″. We thought it was a little too quick for this one to come out, especially when we just got official news of it earlier this year. Josh and I are huge Bioshock fans though and as soon as we get more specific details on this heavily anticipated sequel you guys will be first to know!